{
  "comment": "Stores version info and changelog",
  "homepage": "https://vampirism.maxanier.de",
  "promos": {
    "1.19.2-recommended":"1.8.0-alpha+20220729-2305",
    "1.19.2-latest":"1.8.0-alpha+20220729-2305",
    "1.18.2-recommended":"1.8.4",
    "1.18.2-latest":"1.8.4",
    "1.17.1-recommended":"1.8.4-beta.1",
    "1.17.1-latest":"1.8.4-beta.1",
    "1.16.5-recommended":"1.8.10",
    "1.16.5-latest":"1.9.0-alpha+20220726-2338",
    "1.16.4-recommended" :"1.7.12",
    "1.16.4-latest" :"1.7.12",
    "1.16.3-recommended":"1.6.1",
    "1.16.3-latest":"1.6.1",
    "1.16.1-recommended":"1.6.0-alpha+20200814-1726",
    "1.16.1-latest":"1.6.0-alpha+20200814-1726",
    "1.15.2-recommended":"1.7.2",
    "1.15.2-latest":"1.7.2",
    "1.14.4-recommended":"1.7.0",
    "1.14.4-latest":"1.7.0",
    "1.12.2-recommended":"1.6.2",
    "1.12.2-latest":"1.6.2",
    "1.12.1-recommended":"1.4.0",
    "1.12-recommended": "1.4.0",
    "1.12-latest":"1.4.0",
    "1.11.2-latest": "1.2.9",
    "1.11.2-recommended": "1.2.9",
    "1.10.2-latest": "1.2.5",
    "1.10.2-recommended": "1.2.5",
    "1.10-latest": "1.0.0",
    "1.10-recommend": "1.0.0",
    "1.9.4-latest": "1.0.2",
    "1.9.4-recommended": "1.0.2"
  },
  "1.19.2":{
    "1.8.0-alpha+20220729-2305":"1.19"
  },
  "1.18.2":{
    "1.8.4":""
  },
  "1.17.2":{
    "1.8.4-beta.1":""
  },
  "1.16.5":{
    "1.9.0-alpha+20220726-2338":"Loads of new features",
    "1.8.10":"- Fix blood value loading for MCA and others\n- Make sure bees cannot eliminate DBNO vampires\n- Fix hissing sound playback\n- Allow village golems to ignore disguises\n- Clarify hunter disguise description\n- Add JEI click area for potion table\n- Clean up SpawnNewVillager event API",
    "1.8.1":"- Fix crash with Just Enough Resources. No reason to update otherwise.",
    "1.8.0":"Release of 1.8",
    "1.8.0-beta.4":"- Fix potential crash with balance modifiers (GodlyVampirism)\n- Render second skin layer for basic hunters\n- Add faction log marker\n- Fix unique tasks (e.g. lord) not being acceptable after timeout\n- Allow zero weight for forest biome\n- Fix crash related to hunter minion skin\n- Migrate to official Mojang mappings\n- Fix feeding adapter quest not recognizing imob hunter kills",
    "1.8.0-beta.3":"- IMPORTANT: All world gen related config is now in COMMON config. Old values elsewhere are ignored.\nThis affects biome and mob spawn rates, hunter tent separation and village separation\n- Refined commands\n- Update GuideBook for 1.8\n- New hunter textures by Random2325\n- Allow naturally generated villages be enlarged (when vampirism villages)\n- Allow floating point values for skillPointsPerLevel\n- Don't show accessory slots for hunters\n",
    "1.8.0-beta.2":"- A lot. Check the download page or Discord",
    "1.7.12":"- Fix crash with Taterzens",
    "1.7.11":"- Finally fix advanced vampire entities only having 1 health",
    "1.7.10":"- Stop vampires from converting or killing villagers\n- Fix grinder item tooltips\n- Reduce vampire hiss volume and frequency\n- Fix normal garlic beacon tile entity not working\n- Fix cloak clipping through player\n- Workaround for FastWorkbench & doLimitedCrafting\n- Add temporary workaround for world breaking issue with cauldron recipes likely caused by another mod\n- Fix resource pack id",
    "1.7.9":"- Derp",
    "1.7.8":"- Fix bell related crash\n- Fix totem related crash\n- Prevent drinking from stacked bottles\n- Stop hunter minions from defending against human players\n- Allow vampires to spawn in villages for performance reasons\n- New book and binding textures by DimensionPainter\n- New obsidian armor texture by MrVityaTrash\n- Don't make harmful drinkable hunter potions deadly",
    "1.7.7":"- Fix totem top drop\n- Fix several tent related issues. Thereby increasing advanced hunter (re)spawn rate\n- Fix cooldown when prematurely disabling an action\n- Adjust certain command permissions\n- Allow drinking pure blood for food at higher levels
- Collect blood now also yields resources. Adjusted resources\n- Allow select action screen to also bind mouse keys\n- Fix vampire dungeon regeneration\n- Reduce food level and add nausea for eating human hearts as non vampire",
    "1.7.6":"- Fix crash with dimension mods\n- Fix automatic blood value calculation\n- Remove some of the stronger resistance potions\n- Slightly nerf some other hunter potions\n- Fix/adjust structure density for camps and villages",
    "1.7.5":"- Ringing a bell will now highlight all entities of the opposite faction during a village capture\n- Reset lord tasks when changing lord level\n- Some new textures by Alis\n- Only loose one lord level when resetting skills as lord\n- Make hunter brewed potions lethal to non hunters\n- Fix title gender resetting upon death and not updating on setting gender\n- Fix explosions not fully destroying tents\n- Fix crash with hunter potion resistance\n- Fix and cleanup configurations\n- Fix crash when having Optifine in server mod directory\n- Fix error with some entities while saving the world\n- Enforce tent generation for datapack worlds\n- Cleanup API setup",
    "1.7.4":"- Skip rendering bottom part of screen overlay when using Optifine+Shaders\n- Fix issue with CraftTweaker\n- Fix rare mod compatibility issue on world creation\n- Update Chinese Simplified translations thanks to @zorc\n- Avoid potential mod mixin conflict",
    "1.7.3":"- Add workaround for issue on world load or respawn caused by Optifine (no levels, no bloodbar, no skills, etc.. )\n- Fix/Improve certain rendering issues with Optifine + Shaders: Screen border should work. Blood vision should not crash anything.\n- Depending on the shader blood vision might add glowing affect to entities\n- Fix hunter disguise functionality: Mobs should have a significantly decreased detection range again\n- Make minions with locked task ignore the call all command\n- Migrate some coremods to mixins\n- Fix stake not affecting vampire players\n- Balance villager trades\n- Avoid issue with vampire swords not training\n- Change structure separation registration to fix hunter tents not generating with TerraForged\n- Fix efficient brewing\n- Add biome types to forest. Fixes biome gen with certain modded world generators\n- Allow converting cursed earth to regular grass using holy water bottles\n- Allow configuring number of minions a player unlocks per lord level\n- Fix weapon table and alchemical cauldron skill requirement rendering"
  },
  "1.16.4":{
      "1.7.12":"- Fix crash with Taterzens",
      "1.7.11":"- Finally fix advanced vampire entities only having 1 health",
      "1.7.10":"- Stop vampires from converting or killing villagers\n- Fix grinder item tooltips\n- Reduce vampire hiss volume and frequency\n- Fix normal garlic beacon tile entity not working\n- Fix cloak clipping through player\n- Workaround for FastWorkbench & doLimitedCrafting\n- Add temporary workaround for world breaking issue with cauldron recipes likely caused by another mod\n- Fix resource pack id",
    "1.7.9":"- Derp",
    "1.7.8":"- Fix bell related crash\n- Fix totem related crash\n- Prevent drinking from stacked bottles\n- Stop hunter minions from defending against human players\n- Allow vampires to spawn in villages for performance reasons\n- New book and binding textures by DimensionPainter\n- New obsidian armor texture by MrVityaTrash\n- Don't make harmful drinkable hunter potions deadly",
    "1.7.7":"- Fix totem top drop\n- Fix several tent related issues. Thereby increasing advanced hunter (re)spawn rate\n- Fix cooldown when prematurely disabling an action\n- Adjust certain command permissions\n- Allow drinking pure blood for food at higher levels
- Collect blood now also yields resources. Adjusted resources\n- Allow select action screen to also bind mouse keys\n- Fix vampire dungeon regeneration\n- Reduce food level and add nausea for eating human hearts as non vampire",
    "1.7.6":"- Fix crash with dimension mods\n- Fix automatic blood value calculation\n- Remove some of the stronger resistance potions\n- Slightly nerf some other hunter potions\n- Fix/adjust structure density for camps and villages",
    "1.7.5":"- Ringing a bell will now highlight all entities of the opposite faction during a village capture\n- Reset lord tasks when changing lord level\n- Some new textures by Alis\n- Only loose one lord level when resetting skills as lord\n- Make hunter brewed potions lethal to non hunters\n- Fix title gender resetting upon death and not updating on setting gender\n- Fix explosions not fully destroying tents\n- Fix crash with hunter potion resistance\n- Fix and cleanup configurations\n- Fix crash when having Optifine in server mod directory\n- Fix error with some entities while saving the world\n- Enforce tent generation for datapack worlds\n- Cleanup API setup",
    "1.7.4":"- Skip rendering bottom part of screen overlay when using Optifine+Shaders\n- Fix issue with CraftTweaker\n- Fix rare mod compatibility issue on world creation\n- Update Chinese Simplified translations thanks to @zorc\n- Avoid potential mod mixin conflict",
    "1.7.3":"- Add workaround for issue on world load or respawn caused by Optifine (no levels, no bloodbar, no skills, etc.. )\n- Fix/Improve certain rendering issues with Optifine + Shaders: Screen border should work. Blood vision should not crash anything.\n- Depending on the shader blood vision might add glowing affect to entities\n- Fix hunter disguise functionality: Mobs should have a significantly decreased detection range again\n- Make minions with locked task ignore the call all command\n- Migrate some coremods to mixins\n- Fix stake not affecting vampire players\n- Balance villager trades\n- Avoid issue with vampire swords not training\n- Change structure separation registration to fix hunter tents not generating with TerraForged\n- Fix efficient brewing\n- Add biome types to forest. Fixes biome gen with certain modded world generators\n- Allow converting cursed earth to regular grass using holy water bottles\n- Allow configuring number of minions a player unlocks per lord level\n- Fix weapon table and alchemical cauldron skill requirement rendering",
    "1.7.2":"- Rework balance config system to allow addons to modify the default values (should have no effect for users)\n- Fix certain configuration not being considered at all (most mob properties, hunter attack speed skills, vampire blood thirst and sundamage reduction skill, vampire speed boost skill)\n- Fix log spam with certain mods\n- Add garlic as loot to some chests\n- Add missing glowing eye option to player appearance screen\n- Improve guide book text on vampire blood and vampire baron\n- Fix missing hunter table structure notice\n- Fix misleading hunter trainer response\n- Allow configuring maximum yellow screen percentage, skillPointsPerLevel and alloInfiniteSpecialArrows",
    "1.7.1":"- Fix sundamage configuration not working\n- Fix mod compat related crash on world creation\n- Adjust vampire/fire related default configuration if IceAndFire is loadeed\n- Add small cooldown between action hotkey activation\n- Fix/Cleanup several parts of code to make it less error prone\n- Fix API issue",
    "1.7.0":"- All changes from previous betas/alphas\n- Fix minions sometimes not following/teleporting\n- Print dead/recovering minions when trying to recall them\n- Don't show an empty select single minion GUI when all minions are dead\n- Fix minion health",
    "1.7.0-beta.2":"- Fix crash with Astral Sorcery\n- Fix reordering action menu\n- Fix hunter table recipe book\n- Gui related fixes",
    "1.7.0-beta.1":"- Buff obsidian armor to include knockback resistance and make it inflammable\n- Properly mark vampire firedamage as firedamage\n- Refresh player chat name on lord level change\n- Improve logs",
    "1.6.3":"- Fix crash with Minecolonies",
    "1.6.2":"- Fix hunters running away\n- Remove rain from vampire forest"
  },
  "1.16.3":{
    "1.6.1": "- Fix several rare crashes and mod compatibility issues",
    "1.6.0":"- Release\n- Fix possible mod conflicts\n- Fix vampire dungeon generation\n- Adjust Optifine warning screen\n- Fix rare crash"
  },
  "1.16.1":{
    "1.6.0-alpha+20200814-1726":"- Fixes"
  },
  "1.15.2":{
    "1.7.2":"- Fix glowing vampire eyes\n- Workaround for crash caused by Not enough enchantments\n- Don't render skill tooltip when hovering over button\n- Hunter trainer should not talk to vampires\n- Fix action keybinding menu\n- Stop minions from defending against human players\n- Fix totem crash- New obsidian armor texture by MrVityaTrash\n- Fix some advanced hunter spawns\n- Fix totem drop\n- Reduce hunger replenishment of food\n- New minion binding textures by DimensionPainter\n- Adjust some command permissions\n- More",
    "1.7.1":"- Fix player name customization in chat\n- Remove strength III and (partially) II\n- Fix blood value calculation\n- New textures by Alis\n- Reset lord tasks when changing lord level\n- Fix explosions not fully destroying tents\n- Fix title gender resetting on death\n- Render yellow screen border as part of the GUI instead of the world render last -&gt; Should work with Optifine shaders\n- Make minions with locked task ignore the call all command\n- More configuration options\n- Allow converting cursed earth to regularr grass using holy water bottle\n- Fix efficient brewing\n- Adjust villager trades\n- Fix stakes not affecting vampire players\n- Fix some nonfunctional configuration\n- Add garlic to some chests as loot\n- Adjust default configuration if IceAndFire is loaded\n- Introduce cooldown for action hotkeys",
    "1.7.0":"- All changes from previous betas and alphas\n- Fix minions sometimes not following/teleporting\n- Print dead/recovering minions when trying to recall them\n- Don't show an empty select single minion GUI when all minions are dead\n- Fix minion health\n- Mark Vamprism's fire damage as fire damage",
    "1.7.0-beta.4":"- Fix crash when connecting to server\n- Allow configuring the position of the skill button in the inventory screen.\n- Stop hunters from wandering off unintentionally\n- Fix blood grinder destroying items on break\n- Adjust container interaction",
    "1.7.0-beta.3":"- Add config command which allows more comfortable blacklisting sundamage biomes and biteable creatures as well as enforcing sundamage in other dimensions\n- Allow coloring coffins with modded dyes\n- Improve sundamage detection with blocks like farmland or half-slabs below sea level\n- Avoid rare crash\n- Add IMCMessage for other mods to disable the bloodbar rendering",
    "1.7.0-beta.1":"- Potentially fix #749\n- Extend blood bar command functionality",
    "1.7.0-alpha+20200909-2019":"- Very very much: https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/3053145",
    "1.6.1":"- Fix invalid recipe display in JEI/Crafting Guide/Guide book when playing on a server\n- Fix mouse key binding for action menu\n- Fix crash on some locales\n- Add list of actions to bind-action help command",
    "1.6.0":"- Add feed progress indicator\n- Allow filling the blood container with impure blood again\n- Add more skill descriptions\n- Add sound to blood grinder\n- Fix skill screen rendering\n- Require enhanced weapon skill for enhanced hunter axe\n- Fix potential mod compat issue #713",
    "1.6.0-beta.4":"- Rework blood vision\n- Fix enchantment description keys\n- Remove potentially unsafe (crashy) code\n- Fix server side crash with the sanguinare injection item\n- Nerf fire damage\n- Remove blood from blood container on harvest if less than 1 food unit\n- add cloak to hunter trainer and advanced hunter\n- Allow breaking neutral totem",
    "1.6.0-beta.2":"- Fix hunters not spawning at tents after reloading the world\n- Add configuration option to use vanilla fireplace instead of Vampirism one during world gen\n- Fix versioning and version check\n- Add looting chance increase (1perc per level) to vampire books from advanced mobs\n- Fix sneak overlay not sneaking with the player",
    "1.6.0-beta.1":"- Beta\n- Add GuideAPI-VP support\n- Fix weapon table and medchair rendering\n- Fix altar infusion rendering\n- More rendering fixes",
    "1.6.0-alpha+20200223-1524":"- First alpha for 1.15\n- Rendering still buggy"
  },
  "1.14.4":{
    "1.7.1":"- Fix glowing vampire eyes\n- Workaround for crash caused by Not enough enchantments\n- Don't render skill tooltip when hovering over button\n- Hunter trainer should not talk to vampires\n- Fix action keybinding menu\n- Stop minions from defending against human players\n- Fix totem crash- New obsidian armor texture by MrVityaTrash\n- Fix some advanced hunter spawns\n- Fix totem drop\n- Reduce hunger replenishment of food\n- New minion binding textures by DimensionPainter\n- Adjust some command permissions\n- Remove strength III and (partially) II\n- Fix blood value calculation\n- New textures by Alis\n- Reset lord tasks when changing lord level\n- Fix explosions not fully destroying tents\n- Fix title gender resetting on death\n- Render yellow screen border as part of the GUI instead of the world render last -&gt; Should work with Optifine shaders\n- Make minions with locked task ignore the call all command\n- More configuration options\n- Allow converting cursed earth to regularr grass using holy water bottle\n- Fix efficient brewing\n- Adjust villager trades\n- Fix stakes not affecting vampire players\n- Fix some nonfunctional configuration\n- Add garlic to some chests as loot\n- Adjust default configuration if IceAndFire is loaded\n- Introduce cooldown for action hotkeys\n- More",
    "1.7.0":"- All changes from previous betas and alphas\n- Fix minions sometimes not following/teleporting\n- Print dead/recovering minions when trying to recall them\n- Don't show an empty select single minion GUI when all minions are dead\n- Fix minion health",
    "1.7.0-beta.3":"- Fix crash when connecting to server\n- Stop hunters from wandering off unintentionally\n- Fix visual glitch when using blood vision\n- Fix blood grinder destroying items on break\n- Adjust container interaction",
    "1.7.0-beta.2":"- Add config command which allows more comfortable blacklisting sundamage biomes and biteable creatures as well as enforcing sundamage in other dimensions\n- Allow coloring coffins with modded dyes\n- Improve sundamage detection with blocks like farmland or half-slabs below sea level\n- Avoid rare crash\n- Add IMCMessage for other mods to disable the bloodbar rendering\n- Delay access to Tags in certain situations to avoid possible crash with other mods (WorldBlender)\n- Fix crash with Astral Sorcery\n- Fix another crash",
    "1.7.0-beta.1":"- Potentially fix #749\n- Extend blood bar command functionality",
    "1.7.0-alpha+20200909-2028":"- Make zombies ignore vampire villagers\n- Fix task progress saving\n- Force appropriate guide API version\n- Tweak hunter awareness to last in-definitively and have a smaller radius",
    "1.7.0-alpha+20200828-2115":"- Totems now consider all villages and not just generated villages. So you can capture your custom built villages now\n- Minion can now be leveled in different stats.\n- Generated totem tops no longer drop when destroyed, but there is a new recipe (and task reward) to obtain a more solid totem top\n- Fix minion armor dupe.\n- Fix minion armor and weapons not loosing durability\n- Increased minion health and added slow regeneration",
    "1.7.0-alpha+20200817-2045":"- allow using lower level intel/pure blood for rituals\n- make vampire players not require any rest\n- revamp vampire forest\n- fix minion names being out of sync\n- remove ghosts\n- fix undercover hunter trainer texture\n- fix missing structure id error",
    "1.7.0-alpha+20200811-1851":"- Very very much: https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/3029508",
    "1.6.4":"- Add feed progress indicator\n- Add more skill descriptions\n- Add sound to blood grinder\n- Fix potential mod compat issue #713",
    "1.6.3":"- Fix enchantment description keys\n- Fix blood vision blood entity color\n- Remove blood from blood container on harvest if less than 1 food unit\n- Fix server side crash with sanguinare injection item\n- Remove potentially unsafe (crashy) code\n- Allow breaking neutral village totem",
    "1.6.2":"- Fix crash on startup in 1.6.1",
    "1.6.1":"- Fix internal version\n- Add guidebook crafting recipe\n- Change guidebook item texture\n- Add config to use vanilla campfire in worldgen",
    "1.6.0":"- Release\n- Add GuideAPI-VP support\n- Buff hunter coat armor\n- Allow disabling blood vision rendering client side\n- Fix vampires not dropping vampire blood if killed with a stake\n- Add/Use garlic tag for compatibility with Pam's Harvestcraft and others\n- Fix two human harts being consumed at once\n- Allow crafting purified garlic with enhanced holy water\n- Fix converted entities not being able to have custom names",
    "1.6.0-beta.5":"- wake villagers before making them aggressive\n- fix coffin item drop\n- fix translations\n- add enchantment descriptions\n- stop iron golems from attacking vampire hunters\n- fix 639 properly",
    "1.6.0-beta.4":"- Fix client crash when breaking tent",
    "1.6.0-beta.3":"- Fix server startup crash",
    "1.6.0-beta.2":"- more new textures by Alis\n- fix inventory skill button and allow configuring its position (Cheaterpaul)\n- fix eye/fang command\n- add altar of cleansing to village churches again (Cheaterpaul)\n- reimplement vampire dungeon (Cheaterpaul)\n- allow hunter to sleep in tents (Cheaterpaul)\n- fix enchantment names\n- fix possible crash if datapacks cannot be loaded\n- temporary workaround for 629",
    "1.6.0-beta.1":"- First beta for 1.14\n- Fixes and new textures"
  },
  "1.12.2":{
    "1.6.2":"- Fix vampire minion texture\n- Prevent biting while blocking using a shield\n- Fix some textures",
    "1.6.0":"- A lot of new textures by _tinkerhatwill_, _dimensionpainter_, _Alis_ and _S_olace_!\n- Prevent vampire finisher skill from destroying armor #580\n- Fix automatic blood bottle -> glass bottle conversion\n- Biting undead creatures no longer gives you poison\n- Make spitfire arrows require less lava\n- Make vampire killer arrows slightly cheaper\n- Fix advanced bite skill\n- Fix arrow frugality calculation and allow applying this to normal crossbows\n- Freeze potion now uses new potion effect to actually freeze the players\n- Fix pigmen attacking non vampires #572\n- Allow destroying totem of destroyed village\n- Allow garlic bread to cure sanguinare\n- Fix playerCanTurnPlayer config\n- Ceil displayed charged/trained values for vampire swords #583\n- Remove unnecessary log messages\n- Fix rare crash\n- Fix shapeless recipe display in JEI",
    "1.5.7":"- Add new (obsidian) armor type to give the obsidian armor toughness\n- Add crossbow damage multiplier balance option\n- New fang type (1LiterZinalco)\n- Fix issue with ThermalInnovations\n- Fix Altar of Inspiration exploit\n- Workaround for #564",
    "1.5.6":"- Fix and rework hunter armors. They were way stronger as intended\n- Fix issue with BetterPortals #509\n- Fix impossible hunter expert trade\n- Fix Halloween Special DataParameter\n- Remove unnecessary warning",
    "1.5.5":"",
    "1.5.4":"",
    "1.5.3":"- Zombies no longer attack vampires\n- Enhanced/Special holy water got a buff. Now they apply Nausea and Blindness to vampires.\n- Fix issue with bind action\n- Iron golems attack vampires in non vampire villages\n- Added (almost useless) garlic bread",
    "1.5.2":"- Fix world breaking crash #472\n- Fix hunter hat rendering #470\n- Fix villagers randomly changing age and profession #469\n- Make vampires not watch invisible players #467\n- Make holy water splash damage count as player dealt damage",
    "1.5.1":"+ Updated translations\n+ Allow refilling the weapon table even if some lava is left\n+ Alchemical fire can be crafted with enhanced/special holy water too\n+ Secret Level 15",
    "1.5.0":"- Fixed duplicate converted villagers\n- Fixed transparency issue\n- Extended converted horse functionality\n - Render outer layer\n- Added permission checks",
    "1.5.0-beta.3":"- Fix startup crash for dedicated servers\n- Fix command permissions\n- Don't kill player when reverting to normal human in hardcore mode",
    "1.5.0-beta.2":"- Fix advanced player skins not loading\n- Slowly replace surface blocks in vampire controlled villages\n- Modified hunter armor poison so vampires cannot abuse other mods to avoid poison\n- Balancing changes (longer invisibility, higher TP reach)\n- Improved vampire biome fog rendering\n- Updated hunter axe model\n- Allow disabling FOV change caused by speed buff received as a vampire\n- Attempted fix for self-resetting villages\n- Fixed bugs (vampire villager trades and more)",
    "1.5.0-beta.1":"- Removed IMob again\n- Improved blood vision skill: See garlic infused entities.\n- Fix wrong structure points in guide book\n- Fix blood fang rendering",
    "1.5.0-alpha+04-01-23-42":"- Complete village rework\n - Other things",
    "1.5.0-alpha+03-09-16-16":"- Entity actions (implemented by Cheaterpaul)\n  - Allows entities to use actions similar to the player\n  - Different tiers and types of actions/entities\n  - Should make fighting NPCs a little bit more interesting\n- Added skill button to inventory GUI (by Cheaterpaul)\n- Added missing textures for 'special' hunter coat (by Cheaterpaul)\n- Made bat health configurable\n- Fix hunter players being able to start a feeding animation\n- Add several new advancements",
    "1.5.0-alpha+10-03-22-37":"-INTERNAL: Reworked action handler (batmode, regeneration, ...) to be more reliable\n- Fix end of batmode animation not working",
    "1.5.0-alpha+10-01-14-20":"- Players in bat mode can no longer suck blood\n- Reduced flight speed in bat mode and made it configurable\n- Add /levelup command\n- Readd recipe for Guidebook\n- Add option to disable all worldgen\n- Fix Spongeforge issue #351\n- Added description to sunscreen skill\n- INTERNAL: Reworked action handler (batmode, regeneration, ...) to be more reliable",
    "1.5.0-alpha+08-16-14-13":"Vampire Capes\nSmall additions and improvements",
    "1.4.8":"- Fixes",
    "1.4.8":"- Minor fixes",
    "1.4.7":"- INTERNAL: Reworked action handler (batmode, regeneration, ...) to be more reliable",
    "1.4.6":"- INTERNAL: Reworked action handler (batmode, regeneration, ...) to be more reliable\n- Readd recipe for Guidebook\n- Fix crash #361\n- Fix blood particles\n- Fix Spongeforge issue #351",
    "1.4.5":"Fix crashes, exploits, translations and more",
    "1.4.2":"Fix crash/bug\nFix exploit\nUpdate translations",
    "1.4.1":"Allow sanguinare injection to infect human players\nAdd option to disable infection by vampire bite\nFix exploit\nFix issue with MalisisCore\nUpdated translations",
    "1.4.0":"Compared to the last beta:\n -Fix night vision potion items\n-Prevent crash related to altar of infusion\n\nCompared to 1.3:\n- Tons of changes and quite a few features\nCheck out download page",
    "1.4.0-beta.1":"Fix issues with LAN multiplayer\nFix entity bounding boxes\nFix blood amount for vampire levels around 7-9\nFix holy water splash recipes - Now have to be crafted in a brewing stand\nFix action keybinding\nFix wrong max vampire health\nChange vampire book name in creative tab\nAllow disabling hunter camps",
    "1.4.0-beta.1":"Vampire mobs do not bite creatures with name tag\nMinor fixes",
    "1.4.0-alpha+02-28-23-00":"Improved grinder and sieve\nAdded guide book page\nAdded recipes",
    "1.4.0-alpha+02-25-20-34" : "Added Vampire 'Sword Finisher' skill\nAdded 'Blood Grinder' to grind human hearts, raw beef and soon thirdparty modded items to impure blood\nAdded 'Blood Filter' to filter impure blood and soon thirdparty liquids to (clean) blood. Place sieve on top of blood container and grinder on top of sieve)\nFix holy water splash potion recipe and usage\nHeal if player has more than 18 (configurable) blood\nMade sunscreen beacon (cheat) unbreakable\nAdd config option to make sunscreen beacon (cheat) break and mineable\nAdd scoreboard criterion (vampirism:faction, vampirism:vampire, vampirism:hunter)\nRequire sneak right click for mobile charge skill\nOnly sync blood container on significant content changes\nPrevent wrong hunter camp density config of crashing the game\nDowngrade version checks to http not all clients trust Let's Encrypt",
    "1.4.0-alpha+01-30-22-11":"Allow teleport cooldown to be configured\nAllow bat mode cooldown to be enabled/configured\nHigher level players can have now more than 20 blood\nImplemented pedestal that can charge specific items with blood\nAdded multiple new vampire swords which have to be trained and charged\nAdded new mobile charging skill\nAdded blood infused iron as crafting ingredient\nUpdate Guide Book\nMoved creature drops to loot tables so they can be modified with datapacks",
    "1.4.0-alpha+01-07-19-32":"https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2517832",
    "1.4.0-alpha+01-07-19-32":"Fix several bugs",
    "1.4.0-alpha+12-30-21-57":"Allow binding actions to keys\nFix exploit\nReduce vampire mob bite distance\nAdded blood values by iamtpage for Sophisticated Wolves and Twilight Forest",
    "1.4.0-alpha+12-25-12-53":"Fixed translations - 修正了翻译 - Traduções corrigidas",
    "1.4.0-alpha+12-07-22-48":"Fixed blood potions not working in survival (hunter)",
    "1.4.0-alpha+12-04-23-15":"Fixed vampire hunters not attacking vampires\nChanged appearance of sun indicator screen border (smaller and less yellow)\nFixed sundamage calculation for a few special cases\nExtended entity blood value with a significant new feature\nBlood values of unknown animals are now calculated based on their (collision box) size (can be disabled in configs)\n    More details in full changelog.\nAllow drinking directly from blood containers\nHUD fang indicator now indicates blood level of creature\nHunger potion effect is now replaced by thirst (for vampires)\nMinor performance fix\nFixed translations"
   },
   "1.12.1":{
    "1.4.0":"Only available Minecraft 1.12.2\nCompared to the last beta:\n -Fix night vision potion items\n-Prevent crash related to altar of infusion\n\nCompared to 1.3:\n- Tons of changes and quite a few features\nCheck out download page"
   },
  "1.12" : {
    "1.4.0":"Only available Minecraft 1.12.2\nCompared to the last beta:\n -Fix night vision potion items\n-Prevent crash related to altar of infusion\n\nCompared to 1.3:\n- Tons of changes and quite a few features\nCheck out download page"
  },
  "1.11.2": {
    "1.2.9":"Fix bite entity AI\nEnforce config min max values"
  },
  "1.10.2": {
    "1.2.5":"Fix bite entity AI\nFix entity bounding boxes\nEnforce config min and max values"
  },
  "1.10": {
    "1.0.0":"First official release"
  },
  "1.9.4": {
    "1.0.2":"+Skeleton horses cannot be bitten anymore\n+Updated translations (thx to phpr and others)"
  },
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      "1.7.0":"https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/3137099",
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      "1.6.0-alpha+20200223-1524":"https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/2887363"
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      "1.7.0-beta.2":"https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/3100317",
      "1.7.0-beta.1":"https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/3060527",
      "1.7.0-alpha+20200909-2028":"https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/3053148",
      "1.7.0-alpha+20200828-2115":"https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/3044427",
      "1.7.0-alpha+20200817-2045":"https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/3035232",
      "1.7.0-alpha+20200811-1851":"https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/3029508",
      "1.6.4":"https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/2981641",
      "1.6.3":"https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/2971875",
      "1.6.2":"https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/2953932",
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      "1.6.0-beta.4":"https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/2899278",
      "1.6.0-beta.3":"https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/2899084",
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      "1.5.2":"https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/2742040",
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      "1.5.0-beta.2":"https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2716883",
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      "1.5.0-alpha+04-01-23-42":"https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2694492",
      "1.5.0-alpha+03-09-16-16":"https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2685108",
      "1.5.0-alpha+10-03-22-37":"https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2624030",
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      "1.5.0-alpha+08-16-14-13":"https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2604063",
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    },
    "1.10": {
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    },
    "1.9.4": {
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    }
  }
}
